I like this video tour of Divinity’s Reach, the human capital city in our game, because Mike B (aka Fony) of the BFF Report gives a shout out to the ambient voiced conversations firing off around him, right away. His reaction is exactly the one that our writing team is trying for, feeling immersed in a living world.
I worked for awhile on this city, almost two years ago, but most of the credit for the city goes to Darrin Claypool, Jesse Christensen, and the rest of our incredible environment team, not to mention designer Kim Kirsch. I did the confetti, though (sometimes I think that might be the last bit of my art that makes it into the final game, after all the revisions)!
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